Wednesday, 5 August 2015

Grand Theft Auto: Avatar

2. Does your chosen game's design of the avatar character help immerse you in the story? Explain your answer.

Niko Bellic's character design in Grand Theft Auto 4 felt very vague and unconvincing which made it hard to immerse me in the story.
Niko's appearance make him look like a gangster; shaved head, un-shaved facials and baggy clothes but if we put him in the context of the game, he is just fresh off the boat and wants to live the "american dream". This all made me believe that Niko was coming to america to look for trouble when he is just seeing his rich cousin.
When I played Red Dead Redemption, John Marston immersed me in the game as his intentions were clear from the start and his appearance supported this which made his character immerse me in the story. I found that in GTA4, Niko was too "mysterious" at the start of the game as Roman's character was clear from the start: he stated openly to Niko that he was just keen for America for "boobs" and "money", which gave the player a sense of what kind of character he was. Throughout the game, the player finds out more about Roman than Niko which made me empathize more with the non-player characters than with Niko as their motivations were clear and Niko's were not.
When the player goes on the date with "Michelle", all of the questions are ignored by Niko which doesn't add anything to the character; the player assumes that progressing through the game would reward you with more exposition of the protagonist,which didn't happen, instead the player is left with the vague and uninteresting character they started with.
Niko Bellic's  intentions, appearance and dialogue were vague and unconvincing. His intentions were unclear, his appearance didn't support his personality and his dialogue was one-sided making immersion difficult. 

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