Wednesday, 15 July 2015

Facade: User Input

3. Does your chosen game(s) make user input feel meaningful in terms of story direction and progression? Why or why not?

My chosen game is "Facade" and it makes the user input feel meaningful in terms of story direction and progression. The user input feel meaningful because the story's resolution relies on the user's decisions.

The input of the user is writing down their responses to a situation simulated in the game. The narrative of "Facade" will progress differently depending on what the responses are of the user. An example of that would be if the user types :"I hate you." The couple will then ask the user to leave, resulting the game to end. Having the couple ask the user to leave is one of many different outcomes.

If the user decides to not say anything the result of the story will always be the same, but if the user inputs their decisions , the progression of the story will change depending on what they write. If the user progresses far enough into the story they will find out things like; that the couple has cheated on one another. This can result in different outcomes; the couple breaks up or make up. If the user chooses not to get involved in any of the arguments the story will progress negatively; resulting the couple to break up. This demonstrates that the story will go on like a "movie", making the user input feel meaningless but the story will progress differently if the user does input.

Overall, I think that "Facade" makes the user input feel meaningful as the story will not change if the user chooses not to respond, but if the user does input the story will change according to what the user responds, making the story end differently.


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